The movements of the pawn are following:
They can be moved one or more pawns of the number
expressed from launch dice. As an example, if the dice say 5 and 3, the
player will be able to ahead move the first pawn of 5 points, and an
other pawn of 3.
Moreover, a pawn can be moved two times, provided that
every movement is independent from the other, that is provided that the
pawn moves of 5 points towards a point available (later on sees the
movements of the pawns 3) and of others 3 points.
The order of the
movements is not fixed, therefore the player can choose to then move
the own pawn before 3 points and of 5.
The own pawn can be rested on a line that has been already hit from
the adversary (sees the movements of pawns 3), until to a point opened
in the table of the adversary.
Pawns in the table of the player can be only accepted after that all the pawns of the player have been moved on this quadrant.
If the dice give double figures, the player will have to play every
dice two times. As an example, if a player obtains 6-6, these will be
able to move the own pawns for a total of 24 movements (6x2 and 6x2 =
24).
A player can move the own pawn towards any point on which not there
are other pawns, or on a point that is occupied from one own pawn.
Moreover, if there is only a pawn of the adversary on a particular
point, the player can move them the own pawn and gain it. The lost pawn
of the adversary therefore is given back at the beginnig of the game
and mails on the bar waiting for its re-enters. The player cannot move
the own pawn on a point in which there are two or more pawns of the
adversary. Pawn of every adversary is not possible to have one on the
same point.
The hit pawn and mails on the bar will be able to re-enter through
the table of the adversary, admitted that the player obtains a number
that allows to the own pawn of being moved on an open point. If a
player has more of a pawn on the bar, these other pawn until to that
will not be able to move no all the pawns on the bar will not be
re-entries in game.
A player can remove the pawns from a point
correspondent to the number of a single dice, or from the occupied
point more high that is inferior to the number indicated on the dice.
As an example, number 5 can be used in order to eliminate a pawn on
point only 4 if not there are other pawns that occupy 5 point or point
6.
If the number correspondent to a point still occupied does not come
outside, no pawn will not be able to be eliminated if there are other
pawns on the higher number. As an example, if a player obtains 3, a
pawn will have to move that occupies points 4, 5 or 6 instead removing
one pawn on points 1 or 2.
You are not obligates to you to remove a pawn if you can ahead move of an other towards a higher point.Once that all the pawns of a player are found on the table of the
player, these can begin to remove them from the inner table of the
player or to remove them from the table. That can happen in the
following ways:
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